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Comments for joeldg - navigating the surface http://blog.peoplesdns.com all the stuff that doesn't get posted elsewhere Wed, 07 Jan 2009 05:25:59 +0000 http://wordpress.org/?v=2.5 Comment on 3d engines, reviews, first impressions and irritation by NicoeEchaniz http://blog.peoplesdns.com/archives/69#comment-25590 NicoeEchaniz Thu, 24 Jul 2008 10:25:14 +0000 http://blog.peoplesdns.com/archives/69#comment-25590 Hi Joel, I wanted to point out that PyOgre has a successor: python-ogre[1]. It seems to be a very active project that not only wraps Ogre but other useful stuff also. Another engine worth mentioning in the Python world is soya3d[2]. Though not as complete, stable or well documented it is simple yet quite powerful. I must also say that what I most liked about Panda, which sets it aside from other options is the complete documentation (targeted at Python programmers from the start). Lastly I wanted to thank you for taking the time to write those gentoo ebuilds[3] for panda3d and I wanted to let you know that I renamed the 1.5.0 ebuild to 1.5.2 and it worked just fine. Thanks for your work, Lwcyphr [1]http://www.python-ogre.org [2]href="http://home.gna.org/oomadness/en/soya3d/index.html [3]http://bugs.gentoo.org/show_bug.cgi?id=144259 Hi Joel,

I wanted to point out that PyOgre has a successor: python-ogre[1]. It seems to be a very active project that not only wraps Ogre but other useful stuff also.

Another engine worth mentioning in the Python world is soya3d[2]. Though not as complete, stable or well documented it is simple yet quite powerful.

I must also say that what I most liked about Panda, which sets it aside from other options is the complete documentation (targeted at Python programmers from the start).

Lastly I wanted to thank you for taking the time to write those gentoo ebuilds[3] for panda3d and I wanted to let you know that I renamed the 1.5.0 ebuild to 1.5.2 and it worked just fine.

Thanks for your work,

Lwcyphr

[1]http://www.python-ogre.org
[2]href=”http://home.gna.org/oomadness/en/soya3d/index.html
[3]http://bugs.gentoo.org/show_bug.cgi?id=144259

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Comment on 3d engines, reviews, first impressions and irritation by NicoeEchaniz http://blog.peoplesdns.com/archives/69#comment-25589 NicoeEchaniz Thu, 24 Jul 2008 10:22:12 +0000 http://blog.peoplesdns.com/archives/69#comment-25589 Hi Joel, I wanted to point out that PyOgre has a successor: <a href="http://www.python-ogre.org" title="python-ogre" rel="nofollow">python-ogre</a>. It seems to be a very active project that not only wraps Ogre but other useful stuff also. Another engine worth mentioning in the Python world is <a href="http://home.gna.org/oomadness/en/soya3d/index.html" title="soya3d" rel="nofollow">soya3d</a>. Though not as complete, stable or well documented it is simple yet quite powerful. I must also say that what I most liked about Panda, which sets it aside from other options is the complete documentation (targeted at Python programmers from the start). Lastly I wanted to thank you for taking the time to write those <a href="http://bugs.gentoo.org/show_bug.cgi?id=144259" title="gentoo ebuilds" rel="nofollow">gentoo ebuilds</a> for panda3d and I wanted to let you know that I renamed the 1.5.0 ebuild to 1.5.2 and it worked just fine. Hi Joel,

I wanted to point out that PyOgre has a successor: python-ogre. It seems to be a very active project that not only wraps Ogre but other useful stuff also.

Another engine worth mentioning in the Python world is soya3d. Though not as complete, stable or well documented it is simple yet quite powerful.

I must also say that what I most liked about Panda, which sets it aside from other options is the complete documentation (targeted at Python programmers from the start).

Lastly I wanted to thank you for taking the time to write those gentoo ebuilds for panda3d and I wanted to let you know that I renamed the 1.5.0 ebuild to 1.5.2 and it worked just fine.

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Comment on 3d engines, reviews, first impressions and irritation by NicoeEchaniz http://blog.peoplesdns.com/archives/69#comment-25588 NicoeEchaniz Thu, 24 Jul 2008 10:21:07 +0000 http://blog.peoplesdns.com/archives/69#comment-25588 Hi Joel, I wanted to point out that PyOgre has a successor: <a href="http://www.python-ogre.org" title="python-ogre" rel="nofollow">python-ogre</a>. It seems to be a very active project that not only wraps Ogre but other useful stuff also. Another engine worth mentioning in the Python world is <a href="http://home.gna.org/oomadness/en/soya3d/index.html" title="soya3d" rel="nofollow">soya3d</a>. Though not as complete, stable or well documented it is simple yet quite powerful. I must also say that what I most liked about Panda, which sets it aside from other options is the complete documentation (targeted at Python programmers from the start). Lastly I wanted to thank you for taking the time to write those <a href="http://bugs.gentoo.org/show_bug.cgi?id=144259" title="gentoo ebuilds" rel="nofollow">gentoo ebuilds</a> for panda3d and I wanted to let you know that I renamed the 1.5.0 ebuild to 1.5.2 and it worked just fine. Check the gentoo bug page for minor modification needed to be able to import direct. Thanks for your work. NicEchaniz Hi Joel,

I wanted to point out that PyOgre has a successor: python-ogre. It seems to be a very active project that not only wraps Ogre but other useful stuff also.

Another engine worth mentioning in the Python world is soya3d. Though not as complete, stable or well documented it is simple yet quite powerful.

I must also say that what I most liked about Panda, which sets it aside from other options is the complete documentation (targeted at Python programmers from the start).

Lastly I wanted to thank you for taking the time to write those gentoo ebuilds for panda3d and I wanted to let you know that I renamed the 1.5.0 ebuild to 1.5.2 and it worked just fine. Check the gentoo bug page for minor modification needed to be able to import direct.

Thanks for your work.

NicEchaniz

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Comment on pics of me.. by Jesse http://blog.peoplesdns.com/pics-of-me#comment-25488 Jesse Tue, 22 Jul 2008 22:03:17 +0000 http://blog.peoplesdns.com/pics-of-me/#comment-25488 Hi, Joel!! Nice to see you. :) Hi, Joel!! Nice to see you. :)

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Comment on pics of me.. by harryb http://blog.peoplesdns.com/pics-of-me#comment-25483 harryb Tue, 22 Jul 2008 19:38:43 +0000 http://blog.peoplesdns.com/pics-of-me/#comment-25483 Hi, I'm building a moboile photo app where users can upload their pic to their blog from cell phone. I'm trying to add GPS data to that pic. But then many phones don't support GPS. I read your blog about fining location via radio towers. Would be interested in helping us? Hi,
I’m building a moboile photo app where users can upload their pic to their blog from cell phone. I’m trying to add GPS data to that pic. But then many phones don’t support GPS. I read your blog about fining location via radio towers. Would be interested in helping us?

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Comment on about by john cring http://blog.peoplesdns.com/about#comment-21187 john cring Mon, 19 May 2008 21:55:05 +0000 http://blog.peoplesdns.com/about/#comment-21187 Hey, I came across your post on querying a db for coordinates within a pre-determined radius. Is there any way to covert the distance variable into miles so I can show how far away each matching result is from the given coordinates? Hey, I came across your post on querying a db for coordinates within a pre-determined radius. Is there any way to covert the distance variable into miles so I can show how far away each matching result is from the given coordinates?

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Comment on new anime reviews by eve http://blog.peoplesdns.com/archives/70#comment-20954 eve Sat, 10 May 2008 21:41:21 +0000 http://blog.peoplesdns.com/?p=70#comment-20954 To which yer gal (that's me) is a widow! Alas, anime! Woe, online video games! Much love, from the girl who also has a hard time peeling herself away from the ol' lappie. P.S. You still have to figure out the vid chat compatibility before I'm continents away. xoxo. To which yer gal (that’s me) is a widow! Alas, anime! Woe, online video games!

Much love, from the girl who also has a hard time peeling herself away from the ol’ lappie.

P.S. You still have to figure out the vid chat compatibility before I’m continents away. xoxo.

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Comment on mysql latitude/longitude radius by matt http://blog.peoplesdns.com/archives/24#comment-20240 matt Mon, 14 Apr 2008 19:07:51 +0000 http://blog.peoplesdns.com/?p=24#comment-20240 I have been doing radius searches for ages, but have always used php to order the results by distance, this is genius! I love it! thanks! I have been doing radius searches for ages, but have always used php to order the results by distance, this is genius! I love it! thanks!

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Comment on 3d engines, reviews, first impressions and irritation by neighborlee http://blog.peoplesdns.com/archives/69#comment-20223 neighborlee Mon, 14 Apr 2008 01:21:36 +0000 http://blog.peoplesdns.com/archives/69#comment-20223 Hi there, Thanks for the objective article about your search for the right engine, and for giving the amazing Panda3d engine a run through. Being a very complete game engine and having a great community makes for a good choice. THe engine has some amazing features , as you can see by going through the 'features' page and and having a great development team aided by a amazing community will continue to allow it to innovate. One thing I wanted to clear up as to me is a non-issue. I know the issue of the license comes up sometimes and while technically you might call foul compared say to the LGPL of other engines, its really not a fair comment I dont think because what open source software is to suppose to do, is make code publicly available and to give back if you change it, for all to benefit from and essentially that is what this clause is doing ( IMHO only ). The second issue is beyond their control as they are a U.S. company and must adhere to government regulations. It's a great company, a great engine , and its a noble thing to reach out and get code, make it better and give back to the community. The world could do far worse having such a model by which to mold a society. I would like to take the opportunity to welcome you to the helpful community whether on the forums, or in IRC ;) cheers neighborlee Hi there,

Thanks for the objective article about your search for the right engine, and for giving the amazing Panda3d engine a run through.

Being a very complete game engine and having a great community makes for a good choice.

THe engine has some amazing features , as you can see by going through the ‘features’ page and and having a great development team aided by a amazing community will continue to allow it to innovate.

One thing I wanted to clear up as to me is a non-issue. I know the issue of the license comes up sometimes and while technically you might call foul compared say to the LGPL of other engines, its really not a fair comment I dont think because what open source software is to suppose to do, is make code publicly available and to give back if you change it, for all to benefit from and essentially that is what this clause is doing ( IMHO only ). The second issue is beyond their control as they are a U.S. company and must adhere to government regulations. It’s a great company, a great engine , and its a noble thing to reach out and get code, make it better and give back to the community. The world could do far worse having such a model by which to mold a society.

I would like to take the opportunity to welcome you to the helpful community whether on the forums, or in IRC ;)

cheers
neighborlee

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Comment on 3d engines, reviews, first impressions and irritation by Crimity http://blog.peoplesdns.com/archives/69#comment-20107 Crimity Tue, 08 Apr 2008 19:07:37 +0000 http://blog.peoplesdns.com/archives/69#comment-20107 I looked that problem with the license.. I knew of the first one, but not the second.. though I don't see it causing a problem for most people. <blockquote cite="Panda3d Wikipedia Article"> -- there are two clauses in the license that are not free. The first of these is: An electronic copy of the source code for major modifications that You make to the Software should be forwarded to Licensor at Panda.Project@Disney.com... This clause requires you to give any modifications you make back to Disney. This is not allowed in a free software license: a true free license allows you to keep modifications to yourself. The second clause that is not free is as follows: The Software may not be downloaded or otherwise exported or reexported into (or to a national or resident of) Cuba, Libya, North Korea, Iran, Syria, or any other country to which the U.S. has embargoed goods... The intent of this clause was merely to avoid liability by complying with US export law. However, this was a mistake. A free software license may not discriminate against Cubans, Libyans, and so forth. Even if the law discriminates, the license is not allowed to be a party to that discrimination or to fuel it. </blockquote> The bit about giving modifications back to Disney doesn't seem bad.. since thats only if you make modifications to existing code. Since in most cases I don't think anyone would <i>need</i> to make any changes to the existing code to make a game this doesn't seem to matter much, but is very important to keep it in mind. I looked that problem with the license.. I knew of the first one, but not the second.. though I don’t see it causing a problem for most people.

– there are two clauses in the license that are not free. The first of these is:

An electronic copy of the source code for major modifications that You make to the Software should be forwarded to Licensor at Panda.Project@Disney.com

This clause requires you to give any modifications you make back to Disney. This is not allowed in a free software license: a true free license allows you to keep modifications to yourself. The second clause that is not free is as follows:

The Software may not be downloaded or otherwise exported or reexported into (or to a national or resident of) Cuba, Libya, North Korea, Iran, Syria, or any other country to which the U.S. has embargoed goods…

The intent of this clause was merely to avoid liability by complying with US export law. However, this was a mistake. A free software license may not discriminate against Cubans, Libyans, and so forth. Even if the law discriminates, the license is not allowed to be a party to that discrimination or to fuel it.

The bit about giving modifications back to Disney doesn’t seem bad.. since thats only if you make modifications to existing code. Since in most cases I don’t think anyone would need to make any changes to the existing code to make a game this doesn’t seem to matter much, but is very important to keep it in mind.

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